forger

Available on the AppStore

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forger is a digital sculpting application for the artist who wants to be able to sculpt anywhere. forger lets you sculpt while you are on the train, sitting on the couch, or waiting in a queue.

Featuring an intuitive multitouch interface, several deformation brushes, the ability to import/export OBJ files, and many other awesome features, now thanks to forger you can sketch out ideas anywhere you go.

navigation

Simple 3D navigation

forger makes 3D navigation incredibly easy with its intuitive, well thought, multitouch gestures. Orbiting, panning and zooming has never been easier!

file I/O Wavefront OBJ

File I/O

Save your scenes to the internal scene format and use the popular OBJ file format to import or export new models or basemeshes.

Brushes

Brushes

With 9 brushes to choose from; standard, clay, flatten, move, smooth, pinch, inflate, layer and mask. You will always find the one you need for the right task, each brush has an alternate function that does even more!

Partial mesh visibility

Partial mesh visibility

Hiding parts of the model you are working on will help you focus on your sculpture, and getting to hard to reach areas.

Masks

Masks

Control the areas your brushes can afect by masking them. Masking will make sculpting in delicate areas easier.

Multi model editing

Multi-model editing

Work on different models at the same time, and jump back and forth between them with ease.


Other Features

Touch Corner Shortcuts

Designed with usability in mind, forger includes shortcuts to the most common functions through touch corners.

Symmetrical Sculpting

Load your model, scan its symmetry and you are ready to go!

Light Movement

As all artists know light and shadows define forms on models, adjust the light position to better see if your sculpture works under different lighting conditions!

Primitives

forger includes some simple basemeshes so you can start sculpting without having to transfer anything from your computer.

FAQ


Q - What is the maximum amount of polygons per mesh?
A - at the moment the maximum allowance of polygons per mesh is defined by the maximum amount of vertices per mesh, 65535.

Q - What is the maximum amount of meshes per scene?
A - Currently is 5 for the iPad 1st generation, and 10 for the second generation.
This limit is set based on the memory available on the lowest generation of iOS devices able to run forger, there is no intention to charge for a higher mesh limit, this is uniquely a stability decision.

Q - Can I subdivide my meshes in forger?
A - No, currently there is no support for multi-resolution meshes.

Q - Can I load textures in forger?
A - Not at the moment, this will be solved in future releases.

Q - Are there any scene import/export scripts available for 3dsmax/Maya/Softimage/Blender to import the internal "forger Package (*.fpk)" file format?
A - Not at the moment, these will come in future releases, in the meantime you can always use the ubiquitous Wavefront OBJ file format. ;)

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SUPPORT

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