Appendix

Format notes

Scene

forger Package Scene (*.fpk)

This is the default forger format, it supports saving all scenes contents and states, including selections and tool preferences.

It is recommended that users remain in this format for as long as they can and use the more general export/import formats to interact with other mobile or desktop apps.

Geometry

OBJ (.obj)

forger only allows single object OBJ importing, multi-object importing will be added in future versions of the app. In order to import multiple objects from a single file whilst keeping them as independent geometry nodes in the scene once imported, the Alembic format must be used.

  • Import:
    • UVs (if found)
    • Geometry
  • Export:
    • UVs (if any)
    • Geometry

Alembic (*.abc)

forger has "basic" support of Alembic files, allowing the import of single frame meshes.

Only Ogawa Alembic files are supported

  • Import:
    • Sculpting: forger will import any sub-meshes as individual MultiresMesh nodes.
    • Painting: forger will merge all sub-meshes into one for painting purposes.

Keyboard Shortcuts

Common

Shortcut Action
Tab Toggles side menu visibility
Cmd+Z Undo
Cmd+Shift+Z Redo
Alt Hold to navigate hold, touch outside to pan, hold-release touch outside to zoom
F Repositions the camera to frame the current selection
L While pressed, users can adjust the light placement by moving the cursor
1 Changes current tool to (toolbox) Tool Shortcut #1
2 Changes current tool to (toolbox) Tool Shortcut #2
3 Changes current tool to (toolbox) Tool Shortcut #3
4 Changes current tool to (toolbox) Tool Shortcut #4
5 Changes current tool to (toolbox) Tool Shortcut #5
6 Changes current tool to (toolbox) Tool Shortcut #6
7 Changes current tool to (toolbox) Tool Shortcut #7
8 Changes current tool to (toolbox) Tool Shortcut #8
9 Changes current tool to (toolbox) Tool Shortcut #9
0 Changes current tool to (toolbox) Tool Shortcut #10

Sculpting

Shortcut Action
Ctrl Run alternate tool function (often negative)
Shift While pressed, the active tool is changed temporarily to the Smooth Brush
C While pressed, the active tool is changed temporarily to the Mask Brush, if a mesh isn't tapped at the start of a stroke, it will turn into "Quick Area selection", when combined with Shift and starting outside it will do "Quick Visibility Selection" instead.
B While pressed, users can adjust the brush size by moving the cursor
M While pressed, users can adjust the brush strength by moving the cursor
Ctrl+D Subdivides the currently selected Mesh (if any)
Ctrl+Up Arrow Makes the currently selected mesh go one sublevel up
Ctrl+Down Arrow Makes the currently selected mesh go one sublevel down

Painting

Shortcut Action
Ctrl While pressed, the active tool is changed temporarily to the Eye Dropper Tool
B While pressed, users can adjust the brush size by moving the cursor
M While pressed, users can adjust the brush strength by moving the cursor
J While pressed, a floating color picker will appear at the last known cursor coordinates, use this for quicker color picking
E (only available for the projection brush) press while moving the cursor to move the projection image
R (only available for the projection brush) press while moving the cursor to rotate the projection image
S (only available for the projection brush) press while moving the cursor to scale the projection image
D (only available for the projection brush) press while moving the cursor to squish the projection image