Interface

Overview

The forger interface is divided into two main sections, the viewport, and the menu panel.

forger(s) interface is exactly the same one on all devices (since v1.4+).

forger gives access to most functions through the side panel, this panel can be set on the left or right depending on the user's preference (adjustable from the Preferences menu)

This panel can be opened or closed by dragging in/out the SideBar.

Start Menu

This menu shows up every time that forger starts up.

It allows users to open the latest (autosaved) scene the user was working on, or start with one of the five built-in base meshes (plane, cube, sphere, bust, human), users can also choose the "New" option to start from a fresh scene, or "New from file..." to open a file previously saved by the app, or exported from another app and placed in the forger Documents folder (accessible from Files app, see iOS Integration)

Toolbox (iPad-only)

The toolbox gives quick access to all available tools for the active context. (sculpting/painting)

Users can dock it to any edge of the screen (top/bottom/left/right) by dragging it from its handles.

Once it's docked, the toolbox can also be partially hidden by dragging it to the nearest edge of the screen, this helps in cases where it could get in the way.

Tapping on any toolbox button will change the active tool to the selected one.

Tool buttons within the toolbox can be rearranged by tap-holding and dragging them around.

Viewport

The viewport is where all of the action happens, users can navigate in 3d, sculpt meshes and paint by interacting with it.

The current selections name is displayed at the bottom center of the view.

In the sculpting context, the top left of the view displays some information of the currently selected mesh, if any. (polycount & symmetry settings)

The SideBar gives handy access to some of the current tool(s) settings as well as having shortcuts to the user's preferred tools.

The SideBar can be split into three sections:

  • Tool Picker: Gives quick access to all tools available for the current user context.
  • Context settings: A set of elements that varies depending on the context.

Sculpting Context Settings

The sculpting context settings expose the most commonly adjustable settings or shortcuts that users might need to access during sculpting, they consist of the following:

  • Tool Stamp: This represents the active stamp that the active tool will use, users, can change it by tapping on it and choosing one from the Stamps popover that will show up.
  • Tool Size Slider: Use this to adjust the active tools size.
  • Tool Strength Slider: Use this to adjust the active tool's strength.
  • Mask "shortcut" Button: Press this button while touching the viewport to adjust the default lights placement and thus see your sculpts under different lighting conditions.
  • Light "shortcut" Button: Press this button while touching the viewport to adjust the default lights placement and thus see your sculpts under different lighting conditions. (Experienced desktop users might recognize this as the "L" keyboard shortcut in Desktop sculpting applications.)
  • Smooth "shortcut" Button: Press this while sculpting to temporarily switch the active tool to the "Smooth Brush". Triple tap it to keep it pressed until is double tapped again. (Experienced desktop users might recognize this as the "Shift" keyboard key modifier in some Desktop sculpting applications.)
  • Alternate "shortcut" Button: Press this button while sculpting to run the "alternate" function of the active brush. Alternate generally means opposite (ie: push/pull, in/out, etc...) although it may vary from brush to brush, please read each Sculpting Tools documentation page for details on how the alternate mode affects their behavior. (Experienced desktop users might recognize this as the Alt/Ctrl keyboard modifier in Desktop sculpting applications.)
  • Navigation "shortcut": This shortcut button allows moving the camera in the 3d scene without having to turn to using multitouch gestures, this can be helpful when using stylus or the Apple Pencil.
    • Press Navigation + Touch viewport = "Pan" camera.
    • Press Navigation + Touch viewport + Release Navigation = "Zoom" camera.

Tip

For a quick workflow, use the mask shortcut to do screen-area masking (by starting outside of a mesh) and combine with the "smooth" button to do quick screen-area visibility changes in selected meshes. Using the alternate shortcut in combination with the other two will make them do the opposite (unmask/hide)

Painting Context Settings

The painting context settings expose the most common settings or shortcuts that users might need to access during sculpting, they consist of the following:

  • Tool Color: Use this to adjust the "color" that the tool will use when applying paint, note that its use may vary depending on the active Painting Tool.
  • Tool Stamp: This represents the active stamp that the active tool will use, users, can change it by tapping on it and choosing one from the Stamps popover that will show up.
  • Tool Size Slider: Use this to adjust the active tools size.
  • Tool Flow Slider: Use this to adjust the active tools flow.
  • Light "shortcut" Button: Press this button while touching the viewport to adjust the default lights placement and thus see your sculpts under different lighting conditions. (Experienced desktop users might recognize this as the "L" keyboard shortcut in Desktop sculpting applications.)
  • Eyedropper "shortcut" Button: Press this button to temporarily change the eyedropper tool to select existing colors from the "paint canvas".

Toolbar

  • Frame: Centers the camera on the user's current selection when pressed.
  • Display Mode: Allows users to adjust the viewports display mode.
  • Undo: Undo the last action
  • Redo: Redo the last action
  • Viewport Toggle: Press this button to change the viewport mode between 3D and UV. (only active in painting context)