The mesh properties menu allows users to apply different operations on the selected mesh. This menu can be accessed via the "Mesh" cell in the "Main Menu" or from the small button on the left of a "MultiresMesh" node in the Objects menu.
This menu will not open if there is no mesh selected, to select a mesh, go to the "Objects" menu and tap on its name.
- Convert To Paintable: Converts the current mesh to a paintable one. (if the mesh has UVs)
This section controls the amount of detail that can be sculpted onto a mesh, the higher the number of faces/vertices of a model, the more detail can that can be sculpted.
Pressing Subdivide will increase the resolution of the model by multiplying the number of faces by four, whilst keeping the previous (coarser) version of the mesh as another sublevel, note that it is possible to step up/down existing levels at any time.
Before subdividing forger will check if there is enough memory available and will bail out if it finds that there is not enough if this happens and the mesh resolution is still at a moderate level, closing background apps might help.
When working with multiple resolution models users will find it easier to step down to coarser levels to do big form changes and step up to higher ones to do finer detail edits. forger will automatically propagate any changes (positions, masks, visibility) done to each level to other levels.
- Sublevel: If a model has multiple resolutions, users will be able to step up/down one level at a time by using this slider.
- Delete Highest: Deletes the highest sub-level. (active only when the current sublevel isn't the highest)
- Delete Lowest: Deletes the lowest sub-level. (active only when the current sublevel isn't the lowest) Deleting unnecessary levels can help out freeing memory.
- Rebuild Sublevel: If a mesh was previously subdivided in another software and imported into forger their sublevels can be rebuilt by pressing this button. This button rebuilds one sublevel at a time and it’s safe to press until there are no more levels left to rebuild.
This feature allows users to sculpt freely allowing them to re-create their model's topology on the fly as they work, it’s meant to be used mainly for concept sculpting as its result will wipe out any UVs the original model may have.
- Resolution: This slider defines the resolution of the intermediate volume used for remeshing, the higher the value the more accurate it will be and the slower the process will be.
- Remesh: Starts the remeshing process.
This section controls the way that forger deals with symmetry on the selected model.
In order to sculpt a model symmetrically, users must choose an axis and any edits that are done on one side of the mesh will be replicated on the other side of the mesh along that axis, this assumes that the originating mesh is somewhat symmetrical. If the original mesh was symmetrical but has been "posed", read on for symmetrical topology support.
There is support for posable symmetry, when working with meshes that have been "posed" in external software, users can still work on them symmetrically provided that these meshes are topologically symmetrical, in order to enable this, users must to the lowest sublevel, select (with the SelectBrush) only two contiguous adjacent faces along their topological axis and press Scan Topological if this is successful, users now should be able to set the mirror axis to T(tangent) and sculpt symmetrically even if the model is posed.
- Mirror Axis: Axis to use for symmetry, choice between (X, Y, Z, and Tangent)
Scan Topological: Scans the model for topological symmetry. (Only active whilst the lowest level of a mesh is active)
Reapply Symmetry: If the model is topolically symmetrical and the symmetry axis can be found trivially, this allows reapplying the symmetry. (Only active whilst the lowest level of a mesh is active)
Mirror: Flops the current mesh across a given user-specified axis.
As noted before, masks define how much tools can affect certain areas. From this submenu, the user can clear or invert the masked areas on the selected model.
- Clear: Removes the mask.
- Invert: Inverts the mask.
Controls the selection of the mesh, selections can be used in conjunction with features such as topological symmetry scanning and partial visibility.
- Clear: Clears the selection of the model.
- Invert: Inverts the selection of the model.
- Grow: Increments the selection, adding adjacent, unselected faces to it.
- Shrink: Decrements the selection, removing selected faces from the border of the selection.
There is also support for partial mesh visibility, this can help users when trying to work on areas hard to reach, it can also give them a quicker/smoother response on denser meshes, or simply concentrating in certain areas.
- Hide Selected: Hides any faces that may be selected.
- Hide Unselected: When pressed with an active face selection, this will hide any faces that were not selected.
- Invert Visibility: Inverts the visibility of the mesh.
- Reset Visibility: Shows the entire model.
- Bake Transform: Applies any transforms made to the model. Note that this action will flush the undo history.